Broken Pieces

J.L.Lawson – What Inspired Me to Write My Book

Monday, August 26, 2013

What Inspired Me to Write My Book

By: J. L. Lawson

This is a question near and dear to my heart for which I think I can offer some clear understanding in response. Over the last couple decades I have been part of an on-going experiment: Can an Objective Path to awakening produce in an individual the properties and functions of higher centers (those which are responsible for Objective Self-Knowledge and Objective Reason)?

The path I speak of involves the removing of all non-verifiable data and emotions cluttering one’s being. In other words, scrapping everything acquired through blind belief, old wives’ tales, the plethora of “they say”, snippets to volumes of information un-vetted and unsubstantiated which through laziness or convenience has populated one’s mind and heart. At the same time carefully building up a verifiable structure of mentation, an inner construction which allows for the assimilation of verified data and verifiable information about oneself and the real world in which one finds oneself.

This two-fold endeavor has yielded, for me personally, a far more impartial perspective both of my far less cluttered inner world, as well as clearer perceptions of what is transpiring in our outer world—that place where we all must have our daily existence.

So, with our terminology clarified, how to weave such an understanding into a narrative form accessible to others? I chose the medium of metaphor and allegory—those forms which throughout the history of our species have stood the test of time for conveying the deeper meanings of our existence. I began with a simple premise:

“What if there were lineages of highly conscious individuals from the most ancient of times and emergent into the present day?”

That question, for me, would allow for a presentation both: of what would be the properties and functions of a person with higher consciousness, and also how a regular person could come to such a condition for themselves. It is the latter which, through my protagonists’ interactions with others, could become an accessible path for everyone wishing to gain what they may think they already possess, but clearly do not.

It was the follow-up questions, “What would their world be like?” even more importantly, “What would our world be like—the one which we think we know?” that forced me to begin where I did—in the past—and bring the story through the subtly changed present and into a transformed future. Hence the term coined by J. W. Campbell regarding Mr. Heinlein’s epic works: “Future Histories.”

Future History, then, according the sense in which I am compelled to use it, means the results of the aforementioned premise to have been realized in practice, extrapolated into real-time for a new view of man’s relationship to, and place within the greater world—even up to the Type III Civilization as envisioned by Kardashev. That lofty arena of such an accomplishment is one which we as residents of the present Earth are no where near even the farthest horizons. Understandably.

While our societies, to some extent, and most definitely our technologies have evolved exponentially over the last few millennia, the individual, and resultant collective, evolution of our inner worlds haven’t moved forward even the barest distance by comparison. It is the individual who must perforce begin the personal change. Only then will our collective inner revolution gain the necessary traction to propel us in the directions of the ideals set forth in the allegorical Future Histories as presented in the Donkey and the Wall trilogy and The Curious Voyages of the Anna Virginia Saga.

The Elf & Huntress

The Elf & Huntress is the beginning of a long and winding trail from power to obscurity, from infamy to glory for a naïve lass from the highlands. On a simple off-planet assignment she’s dragged screaming into an underworld she couldn’t have fathomed existed. A scarred and liberated prisoner, she rises to become the feared Captain of the Lascorii Secret Services, avenging nemesis of the vilest pirate plaguing the worlds underwritten by the Seranath Trade Guild, with a hand-picked crew—and one diminutive, rather officious Seranim Guild Agent who learns for herself that Wish is the most powerful thing in the Universe…

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Genre - Science Fiction/Metaphysical/Adventure

Rating – G

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